What separates Star Trek from other science fiction, you know, is it really pioneered the importance of inclusivity, recognizing that the diversity of the members of our society gives us strength. Scientific American spoke with Stamets about the out-of-this-world implications for the emerging field of astromycology.įirst, a chicken-or-egg question: Did Star Trek: Discovery name a character after you because you had started exploring astromycology, or was the idea for astromycology inspired by Star Trek?ĬBS got ahold of me and said the writers of Star Trek wanted to talk to me: “We’re in the dungeon, there’s about a dozen of us, we’ve been tasked with Star Trek: Discovery, we’re hitting a brick wall, and we saw your TED Talk.” I had mentioned terraforming other planets with fungi. He also recently received an honor that many researchers would consider only slightly less hallowed than a Nobel Prize: the distinction of having a Star Trek character named after him. This is not the first time Stamets’s career has intersected with speculative space science. In a new “astromycological” venture launched in conjunction with NASA, Stamets and various research teams are studying how fungi can be leveraged to build extraterrestrial habitats and perhaps someday even terraform planets. But now he is looking beyond Earth to discover new ways that mushrooms can help with the exploration of space. Educated in, and a longtime resident of, the mossy, moldy, mushy Pacific Northwest region, Stamets has made numerous contributions over the past several decades- perhaps the best summation of which can be found in his 2005 book Mycelium Running: How Mushrooms Can Help Save the World. If the Plantoids DLC is installed, they will also have the Phototrophic trait.The list of mycologists whose names are known beyond their fungal field is short, and at its apex is Paul Stamets. The planet is populated with 4 Pacifist plantoid pops that have the Agrarian, Communal, Venerable, Delicious and Slow Breeders traits. Mineral Purification Plants and Mineral Purification Hubs buildings are removed.Districts are converted into Segments at a ratio of 5:1.Gestalt Consciousness unless Rogue Servitor.Districts are converted based on the current designation.Adds a Former Relic World planetary feature.All district slots filled with City Districts or Industrial Districts.The following decisions will terraform the world to a new class.ĭistricts are converted based on the current designation They can also build a holding on subjects' worlds to terraform those worlds.Ĭolonized planets can also be terraformed by certain decisions. Gaia Seeders: Idyllic Bloom empires can build special buildings that will terraform the world into a Gaia world.The Worm can terraform all planets and moons in the empire's capital system, habitable and uninhabitable alike, into Tomb Worlds only Gas Giants, Relic Worlds, and Ecumenopolises are spared.Deluge Machine Colossus: all pops without the Aquatic trait are killed, planet is terraformed into an Ocean World, owned planets can be targeted, if any pops remain, perpetrator gains ownership of the planet if not already owned.Javorian Pox bombardment: if the last pop is killed, the planet becomes a Tomb World, does not kill robotic pops.Armageddon bombardment: if the last pop is killed, the planet becomes a Tomb World.In addition to the regular terraforming mechanics above, certain events, special projects, decisions, or other actions can change a planet's classification. When and if terraforming a planet to Hive or Machine World, keep in mind that all planetary features, excluding a few rare ones that give access to rare resources, will always be removed.Īlternative terraforming methods Additionally, if there are any Pops on the planet without the Cybernetic, Mechanical, or Machine traits, they are all killed and an Organic Slurry deposit is added. If the planet is terraformed into a Machine World, the Paradise Made modifier is also removed. If the planet is being terraformed into either a Machine or Hive World the following modifiers are also removed: The following planet modifiers are always removed when terraforming a planet: Doing so inflicts a −20% happiness penalty on the planet for the duration of the procedure. It is possible to terraform inhabited planets if the empire has the Ecological Adaptation technology. Relic Worlds and Ecumenopolises can never be terraformed through the regular mechanics. The expansion planner screen can also be used to find these candidates. Only habitable worlds or uninhabitable worlds that have the Terraforming Candidate modifier can be terraformed. The world must be surveyed and within the empire's borders. Terraforming is started via a button in Planet Detail view.
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